Moment has come to talk about the Undead. Entities exist and live
when they are perceived: existing because the Other is there, depending
on it. If an Entity is copied, it exists. If it is played it exists.
Reproduction contains various levels of actualization.

Esisto
quando sono altro da me, esisto in quanto riflesso o semplicemente
perche’ qualcuno mi vede o mi pensa. Oppure non esisto affatto. Posso
esistere senza neanche accorgeremene, esistenza latente laterale. Non
esisto piu’, ma se qualcuno crede alla mia esistenza allora la mia
non-presenza acquista un’essenza materiale nella dimensione della
memoria. L’immagine come memoria, sovrapposizione del pensiero.

I
said earlier Zombies are Souls of Entities no longer embodied, whose
instantiation is lost. That was not proper. Zombies are all those files
that are dead. Defining this death is, yet, to be accomplished. Spirit
is the capability of an Entity to exist, the external gift of believing
in life which makes life. A spectrum can be a better definition of a
Soul without body. A zombie is a reanimated corpse, and those have
relations with the fact of being remotely controlled, like robots. A
ghost is the disembodied spirit or soul of a deceased person.

I do not know yet what is a Zombie in Virtual Entity’s world.

Schema:

var int n, file, anima;
body(file)+soul(anima);
entity(liberated.life,exist);
animation, animate++;
entity(soul,body);


if file>0, file++ {
anima=0;
* what is life? *
give me another life
life=donate;
liberate.soul(entity);
mortifer=(nosoul,nolife);
mortifer.entity=death;
darwinfy=bestentity;
(spectrality);
* no love but procreation *
prot(play ;; copy);
sukion, suko++;
play.entity(prot,1);
copy.entity(prot,2);
suko=suko++;
sukion;
* i can have more than one Soul *
entity[(soul+soul)+body];
body.soul.soul;
body++;
}

 

-written in Maastricht-